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Project Maya: the Scheduler That Puts 748B on Your Desk

Local AI  Updated 2026-11-04 ยท 3 min read ยท #engine #moe #scheduler #exl3

What it is

Project Maya is a scheduler more than a launcher. Its engine profiles your GPUs, CPU, RAM and SSD, then splits each MoE model across three tiers: the experts your conversation uses most live on the GPU, the next ones in system RAM, the rest streams from NVMe โ€” and they swap as you chat. One NVIDIA card (V100/RTX 20 or newer, up to 16 cards together); AMD and Windows are experimental, Mac is Metal-experimental, and it is explicitly not WSL2.

Getting started (3 steps)

  1. git clone the repo, run ./setup.sh (Windows: START-MAYA.bat) โ€” it asks which model you want, shows every download before starting it, builds once (20โ€“40 min) and starts the model.
  2. Open http://127.0.0.1:8080: browser chat, a live hardware monitor, a Models page, thinking levels, a one-click “Turbo” speed switch.
  3. Point your tools at it through the OpenAI- and Anthropic-compatible APIs (Claude Code works with ANTHROPIC_BASE_URL=http://127.0.0.1:8080) โ€” tool calls stream as the model writes them.

What it runs (sizes are the model’s weights; disk needs more)

Model Maya quants Measured (user-submitted)
GLM-5.3-Flash XS 73.4 / S24 94.7 / S 96.5 / M 116 / L 156.3 GB 148.6 tok/s on 2ร—5090+4090 at 32K ยท 118 on 4ร—4090 ยท 16.6 on a single RTX 5070 with 4-channel DDR4
MiniMax-M3.1-Flash XS 93 / S 122 GB 48.6 tok/s on an RTX PRO 6000 at 256K ยท 38.2 on a 3090 + 8ร—5060 Ti
DeepSeek-V4.1-Flash-1017 XS-v2 277 / S 340 GB 184 tok/s on 8ร—5090s ยท 97 on ten RTX 3090s at 1M ctx
Quality quants made from released weights GLM packs keep 97.7โ€“99.2% of FP8 zero-shot accuracy; Maya-S picks the original’s next token 92.6% of the time (DeepSeek), 87.6% (MiniMax)

Best use

When your workload is agentic: OpenAI/Anthropic APIs with tool calls, up to 8 requests answered at once (several agents, or several people, on one PC), a “saved vs. cloud-API-pricing” meter that shows what the same tokens would have cost at Z.ai’s or MiniMax’s rates, and drafters (DSpark/DFlash2) that raise decode speed on rigs where other paths stall.

Honest weaknesses

FAQ

Maya or Strata?

Roughly: Strata is the friendly launcher that ships the Qwen3.8-Flash-Next packs; Maya is the scheduler that runs the 320โ€“748B trio above with a self-tuned expert pool. Several community packs run on both โ€” when they do, Maya’s scheduling + draft-layer handling is what the crowd reports winning on the big models.

Why do people say its drafter beats ExLlamaV3?

On the big MoE models, community benchmarks showed plain EXL3 paths losing speed as context grew; Maya’s DSpark/DFlash2 draft layers went the other direction (e.g. 55โ€“69 tok/s from ~31 on 4ร— R9700s). Treat every speed number here as hardware-specific โ€” bench your own box with --bench.

Does anything leave my machine?

No โ€” that’s the selling point. Chat history lives in your browser, the model runs in your box, and --report only writes a text file you can paste into a GitHub issue.

๐Ÿ“Œ Summarised from official docs and hands-on samples. Product features and pricing change often โ€” official site wins.

โ† Newer: MiniMax M3.1-Flash: the 428B 'Space Bunny' Everyone Switched To in October Older: Qwen3.8-Flash-Next: the 125B That Made 100B-at-Home a Hobby โ†’

Related: Strata: the Engine That Made 125B a Gaming-PC Hobby
Qwen3.8-Flash-Next: the 125B That Made 100B-at-Home a Hobby
MiniMax M3.1-Flash: the 428B 'Space Bunny' Everyone Switched To in October